![halo 4 gun sounds halo 4 gun sounds](https://cdn.vox-cdn.com/thumbor/cnqU7nxv9zQtioAe40fHsGaDp8w=/85x0:574x275/1600x900/cdn.vox-cdn.com/uploads/chorus_image/image/1951941/halo4.0.png)
The grip/hammer/trigger sections of the Grenade Launcher look to me like something out of the Old West, but modernized.Īs you can see from both, Bungie continued to had exceptional concept art.Ī closer shot showing the detail of the Grenade Launcher concepts. At first it looks like a sawed off shotgun. This version shows us more of the mechanics of the weapon that we might not have taken time to see while playing the game.īelow that, the Grenade Launcher, itself a new addition to the lexicon of Halo, as of Halo Reach. The heavy machine gun up top we know was Jorge’s weapon of choice. The 3/4 rear view is done with exquisite perspective to it. Essentially the same design, with the main difference being the elongated barrel of the top one. Here are a couple of concepts of the shotgun. I know it’s saved more more than a few times on the virtual battlefield. While some consider the rocket launcher a “noob” weapon, I still see practically everyone use it, LOL. The color application, detail and shading really bring this design to life.
![halo 4 gun sounds halo 4 gun sounds](https://i1.wp.com/thegamefanatics.com/wp-content/uploads/2013/01/Incinerator-Cannon.png)
Now this concept of the Rocket Launcher is impressive. Simple in color, it still is able to give the sense of power to it. Once again clean lines, highlight and shadow make for a crisp design. Of the art itself, there is a great deal of detail, especially towards the front of the rifle. Given that weapons are stowed via magnet, it would have been a little odd to have this strap in the final. What is decidedly different it the strap. Here we have a close-up of one of the DMR concepts. Very clean concept work as was the AR graphic above this. There is however just enough redesign of each to differentiate them from one another. Note the similarities of each DMR design. The others did not in fact become the Reach style BR, but rather the DMR (Designated Marksman Rifle). However, we can tell that there is at least one sniper rifle and what looks to be an AR as well. The name of this piece includes “battle rifle”. Very similar to the in-game model, with a few extras. My favorite of these,not including the in-game model, is in the first column, second row. Still has the look of an AR, however that lower part is quite a bit different from what we know and is a different color. One of the more radical designs above would be second column fourth row. Some of those designs are really pretty cool. As well the top grey/bottom black color palette was used throughout. In the compilation above, we see how much of the same basic shape ws present in most of the designs. The assault rifle went through several iterations of design before the final was chosen. This short ride through takes a look at UNSC hand-held as well as larger weapons of Reach.